Improved Company Trucks v1.4
I want to recommend this mod to you because it has
- Correct badges, based on enginechassis type;
- Hardcored truck physics;
- Trucks differ by installed accessories: front and bottom grills, wheels, sunshields, headlights, mirrors, doorhandles, sideskirts and doorsteps;
- All trucks (except Renault Premium) now have working interior lights;
- 600 variants of quick job trucks (rhd and lhd) to select from;
- 110 new paint colors for aiquick job trucks and ai cars;
- Every quick job truck now has its own technical condition;
- More realistic customization for driver`s seat;
- All trucks without integrated GPS will have TomTom navigators;
- Almost all possible variants of chassis, cabins, interiors, now used in quick job trucks. More than 90% of default engines are represented;
- Hardcored economics and reworked police fines;
- New loading screens and menu music.
- Icons of service stations, gas stations, recruit agencies, rest places and undiscovered places was removed from the map as a part of increased realism;
- Hardcored UI: virtual mirrors was removed and advisor lost some functions from now on, it will not show you: map, time, ETA, speed, gear, damage, fuel level, fatigue;
- Mercedes Actros `14, Volvo FH16 20092012 and Iveco StralisHiWay now use new engines from Snoman`s Gearbox/Differential mod. Also, all quick job trucks use real gearbox data from Snoman`s Gearbox/Differential mod (mod is integrated);
- Reworked truck paint system: trucks will use SCS standard/metallic paint and custom skins for real logistic companies: A.K. Worthington, CEVA, Freya, Fiege, Kuehne Nagel, Norbert Detressangle, Panalpina, Schenker, Sovtransavto, Dachser, Emons Group, Logwin Logistics, Fercam, Willi Betz and Raben;
- Added one more mode for windshield wipers;
Credits: AlexeyP. Also, big thanks to Term99, Schumi, Alang7 and Snoman.
Compatibility: ETS2 1.20.x and 1.21.x
How to install mod for ETS 2:
- Download this mod.
- Extract it!
- Paste the .scs file(s) into your My Documents/Euro Truck Simulator 2/mod folder.
- Run game ~> Mod Manager ~> Enable mod.
- Enjoy!
Is the route advisor supposed to show up blank?
The game crashes when I try to start my file without the mod too.
Programmer and modder rule number one:
Never ever take away any option unless it’s become obsolete.
Because the user can always deactivate options if he so chooses, but he doesnt like to lose options in order to enjoy other benefits.
The key for successful modding is to provide options, not to take them away.